Computer Games and Representation of women: Semantic Analysis of Elsa’s Games

Farid Azizy; mohammad atabak; HosseinAli Afkhami

Volume 4, Issue 14 , August 2018, , Pages 221-253

https://doi.org/10.22054/nms.2018.30380.433

Abstract
  Today, video gaming is a major global industry rivaling the film, music and book publishing industries. The products of this industry are widely used by children and teens to fill leisure time. Computer games with entertainment and pleasure provide packed images and views in the form of stereotypes. ...  Read More